Congratulations on creating and naming your narrative! Next you need to upload your video and audio based assets to the EEVO system.
The video above shows you the necessary steps for Uploading and Encoding your work. For a written break down of uploading Video and Audio you can keep reading:
1. Click on the "Upload Assets" button on the left side of your screen. Navigate to where your file is located on your disk and upload it.
2. Specify the type of file your uploading to our system. You will need to know if your 360 video is a monoscopic, top/bottom, or left/right 360 video, select this option, and press save. If you upload audio files you won't need to choose any special settings.
3. Our system will automatically encode every asset properly to target each specific VR device, so no need to worry! We ask that you upload the highest quality media you have.
4. When your files are uploaded, you can refresh the page to see the encode status.
We believe there are few components that should be standard for any VR deliveries and others that we suggest you follow.
- Pixel Aspect Ratio: 1:1
- Framerate: native to what the camera captured, strongly preferring 60fps or higher when possible or in the case of sequences with fast moving content
- Scan Type: Progressive
- Video Aspect Ratio: 2:1 per eye. 2:1 mono, 1:1 stereo or 3D Top/Bottom
- Minimum resolution: At the lowest, 3840x1920 per eye — we believe 4096x2048 is better as it’s still within the 4k standard but at a higher quality with over a million more pixels
- 3D Format: Top/Bottom
- Delivery format: Intermediary format or H264 requesting a very minimal amount of compression or dictating specific high quality settings.
At the moment, EEVO's system can only handle uploads of files up to 5 GBs. Please keep this in mind when uploading assets. If you wish to upload a file over 5 GB, contact us at firstname.lastname@example.org, or in the help area of the website, and we can provide a method for getting your content online.
There are a variety of ways to work with audio on EEVO. Any type of spatial audio or interactive audio file will have to be uploaded separately from your 360 video assets.
These are the following ways audio work on EEVO:
Standard audio: Results in 2D audio with no positional effects. This is any non spatial audio file (stereo or mono) that you can upload as part of your 360 video. You can also upload any audio file separately from your video, then later in the advanced audio menu (this is covered more in the Composer section) select Standard as it's playback format.
Point audio: Creates positional audio that is played at a point in 3D space. Point audio allows you to make any standard audio file (uploaded separately from your 360 video) sound like it's coming from a location in the 3D 360 scene. You can use the point audio option to easily add spatial audio to your content even if you only have mono and stereo audio tracks. It's placed the same way as hotspots and can be selected as an option for your audio file in the advanced audio menu (covered more in the Composer section).
Ambisonics B-Format: this option allows you to add any audio recorded using the Ambisonics B-Format, which is a full sphere surround sound technique. To add an ambisonics audio files, you will need to upload it separately from your 360 video file, add it to your project, and select ambisonics b-format from the advanced audio menu (covered more in the Composer section).
EEVO only accepts 1st order ambisonics. Note that the system expects ACN channel ordering and SN3D normalization.
EPP (Equal Power Panning): places audio within 360° of the user. The rotation is in counterclockwise position. i.e. 90° = to the left. To select this playback for your audio file, you'll upload it separately from your 360 video, add in to your project, then select EPP in the advanced audio menu, and choose what degree to place your audio file at.