The Composer is a node-based tool. Here you will learn about the mechanics and functionality of nodes.
If you haven't learned the basics of the Composer, make sure to read our "Getting Started with the Composer" article first.
Every node has to contain a video asset. Nodes are the foundation of the Composer system and can be used to create and compose interactive, multi-node streamable VR experiences.
The video above explains how to use nodes, for a written explanation, read the following:
Every node is comprised of one video file and a timeline on which exit flags and audio files can exist.
To add a node simply drag a video asset from your videos folder or right-click on the Composer canvas and then edit the node and select a video asset from the drop down menu.
There are several ways to interact with a node. To edit the node name, double click on the node name while using the arrow cursor, not the hand cursor, located at the top left, then type in a new name for the node. You can edit the node by right-clicking anywhere on the thumbnail image. When you're on the detail page for the node, you can change the volume of the selected video file, along with select a new video file to fill the node based on your uploaded assets.
You'll have a variety of options for editing your node at the top left, such as duplicating, or deleting.